Investigating the effects of visual distraction during natural behavior using VR technology

Trade-off between dependence on WM and gathering information from the external world. a Our implicit measure of working memory (WM) use: Copying each object requires its identity and location information (attribute) to be held in memory. Counting successful pick-ups (i.e., identity feature used) and placements (i.e., location feature used) between model fixations provided a measure … Read more

visionOS 2: Spatial characters can touch fingers, give high fives and fist bumps with visual and audio feedback

First introduced in April, the spatial Personas in Apple Vision Pro are designed to appear as if they are in the same physical space. To improve the experience, the lifelike avatars will soon be able to communicate directly with each other using a number of new gestures in visionOS 2. Spatial Personas, which were featured … Read more

Paper Mario: The Thousand Year Door – Is the drop to 30 fps justified by the visual upgrades?

Paper Mario: The Thousand Year Door, a beloved GameCube classic from 2004, is deemed worthy of a new release on Nintendo Switch twenty years later. Original developer Intelligent Systems is at the helm here, having substantially reworked the visuals, rearranged the soundtrack and added a range of bonus extras via a new gallery section. It’s … Read more