The developer of Baldur’s Gate 3 explains in detail how and why players can break the game: “The easiest thing would be to block players… but we don’t like that at Larian”
In a recently posted presentation for Sofia game jamLarian gameplay scripter Mihail Kostov outlined the work and thought that goes into an RPG as free-form as Baldurs Gate 3focusing on the “edge cases” that Larian had to consider, even if an incredibly small percentage of players would encounter them. We’ve heard similar stories from Larian … Read more