The Mech Engineer demo is for people who like hateful interface design

If you heard loud cursing in the Watford area last night, it could have been one of two things: 1) I swore at my (borrowed) Steam Deck while surreptitiously accessing the WiFi from outside a closed public library, as I did I don’t currently have broadband at home, or 2) I’ll next try to make heads or tails of Mech Engineer, in which you take control of a mobile undersea metropolis and send squads of carefully assembled robo-soldiers into semi-automated combat against squid-like alien fauna.

Building a mech is a Herculean task whose completion eludes today’s puny scientists, and Mech Engineer doesn’t aim to make life easier, regardless of its supposed status as a “means of fun.” Mech Engineer is honestly a game with an attitude problem. I realized this on day two of the game, when the interface coughed up a number of damage reports, presented as pieces of paper, which I then had to crumple up and throw away individually.

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