The developers of Disco Elysium were cooking up the

New details are emerging about the slow and painful death of the successors to RPG masterpiece Disco Elysium, which we now learn was said to have been the “most hardcore disco since Disco.”

In an extensive and often heartbreaking interview with PC Gamer, current and former ZA/UM Studio employees described the creative vision and internally well-received demo for the now-canceled standalone expansion to Disco Elysium codenamed X7, the executive decision-making organization that would have led to the its demise, the layoffs that affected most of the development team, and the aftermath of it all. The whole article is definitely worth reading, but what struck me most is the way former X7 head writer Dora Klindžić described the canceled project, which would have been helmed by Disco Elysium writer Argo Tuulik.

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