The developer of Baldur’s Gate 3 explains in detail how and why players can break the game: “The easiest thing would be to block players… but we don’t like that at Larian”

In a recently posted presentation for Sofia game jamLarian gameplay scripter Mihail Kostov outlined the work and thought that goes into an RPG as free-form as Baldurs Gate 3focusing on the “edge cases” that Larian had to consider, even if an incredibly small percentage of players would encounter them. We’ve heard similar stories from Larian before, but Hostov offered an interesting, detailed approach.

This follows newly discovered content from Proxy Gate Tacticianwho has dug up new fail-safes and a rare unresolved soft lock tied to the loss of the all-important Netherstones in Baldur’s Gate 3. One of these safeguards, a group of kobolds who can retrieve your Netherstones from a destroyed factory if you somehow left them behind before the explosion, is mentioned in Kostov’s talk. The rest of the presentation is an equally fascinating look under the hood of a famously detailed RPG. Spoilers for Baldur’s Gate 3, up to and including Act 3, follow below.

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