Old School RuneScape devs are facing loot-hungry MMO players after an endgame quest yields worse items than an easy mob, so profitable it became a bot farm

I’ve had my eye on a fascinating microcosm of MMO economics for a while now, and it’s officially reached boiling point in the Old School RuneScape community. The recent release of two new enemies – one of which spits out millions of gold despite being easy to kill and the other stuck behind an endgame quest but struggling to drop anything of value – has both confused and annoyed the OSRS faithful, to the point that developer Jagex recently postponed a planned Q&A session so it could focus on ironing out some loot tables instead.

In April, Zombie Pirates were added to Old School RuneScape. These are weak mobs averaging level 28 and only 35 hitpoints, found in abundance in the PvP-enabled Wilderness, albeit not too deep into the Wilderness. They are easy to reach, easy to kill, and – based on player reports and according to the reputable OSRS Wiki – can earn you over 2 million gold per hour, with the bulk of that profit coming from weapons and materials that, while individually small payouts, quickly add up. They’re so easy money, in fact, that the countless bots that plague OSRS like termites on an oak tree soon descended en masse on pirate zombies.

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