Despite the question marks over its profitability, Microsoft repeatedly assured journalists and consumers that its business model was solid and not supported by the obscene wealth of its parent company. This despite the fact that it switched to a financial reporting strategy that obscured the true nature of its numbers and focused on revenues rather than hard profits.
PlayStation, when pressed, said its strategy simply wasn’t “sustainable” – a statement it would repeat several times. “We’re not going to go down the path of putting new titles in a subscription model,” then-boss Jim Ryan told Games Industry.biz. “These games cost millions of dollars, well over $100 million, to develop. We just don’t see that as sustainable.”
He was of course accused of being a profit-seeking liar, and that was another arrow in the quiver of Ryan’s biggest detractors, many of whom felt he was unfit to lead PlayStation, despite his unprecedented business success.
Sony has reinvented its subscription offering by PS Plus of PS Now to create a more compelling trio of tiers that encompassed a wider selection of PS5 and PS4 games. And it would later experiment with adding smaller, day-one titles to its offering, such as Tchia, Humanity, and more recently Animal Well. While there are still question marks over the more expensive PS Plus Premiumthe value of PS Plus Extra has been largely welcomed.
Still, the experiment has proven to be a success for PlayStation’s profits, with Sony able to squeeze more revenue from each individual subscriber on average, but the total number of PS Plus members has remained flat overall – just under 50 million. Despite this, consumer spending on gaming subscriptions has hit a wall in the United States specifically, with year-over-year growth of just 1 percent in some months of the year.
All of this resulted in some seismic shifts in Microsoft’s business model overnight: including the introduction of a Game Pass tier that no longer includes first-party releases. Starting in September, there will be a new subscription plan called Game Pass Standard to delete the promise of day one games – despite still charging a hefty $14.99 per month.
The Redmond company isn’t doing away with the concept entirely, but those hoping to play titles like Fable and Call of Duty: Black Ops 6 at launch will now have to pay $19.99 per month to do so. PC Game Pass maintains the promise of day-one games, though the price also increases from $9.99 to $11.99.