Doom: The Dark Ages introduces major changes to combat because id Software came to one core realization:

Doom: The Dark Ages isn’t a continuation of the blood ritual carnage of Doom Eternal, it’s a return to the past – literally and spiritually. Developer id Software releases a prequel to its modern series of Doom games, taking us back to a time when the Slayer was wielded as the ultimate superweapon of gods and kings. It sounds metal as fuck, and the perfect setting for a series that almost spiraled out of control.

The point is that id Software got into this medieval war against hell not out of convenience, but out of a need to change the basics of the game. To return to where Doom became a legend twenty years ago. “At the beginning of every development cycle, I replay the original Doom, and let the team play it too. I realized we were still off the bull’s eye,” says creative director Hugo Martin. And That is where Doom: The Dark Ages was born.

Back to basic

(Image credit: Xbox Game Studios)

The cause of this revelation? The projectiles. The nightmarish gauntlet of floating, goal-seeking dangers. “I immediately noticed how slowly those projectiles move, it just dawned on me That is the maze. The movement is more horizontal as you make your way between the projectiles each projectile mattered in the original Doom.”

Doom Eternal invested heavily in verticality, making constant movement across multiple planes of wider combat arenas a central part of the core rhythm of encounters. Martin says that returning to the ethos that initially underpinned the series became a “core pillar” of what the team wanted to achieve with Doom: The Dark Ages. “We couldn’t go higher in the sky than Doom Eternal. That was a great experience, but we want each game to stand alone,” says Martin.

Doom: the Dark Ages

(Image credit: Bethesda)

“If you were an F22 fighter jet in Doom Eternal, this time we wanted to make you feel like you were an Abrams tank,” he adds, and it’s an analogy indicative of where id Doom: The Dark Ages sends to. “It means you are more powerful and grounded. The combat system for new players – those who only got into Doom with the reboot – I think with The Dark Ages they will feel like this is a redesigned combat system. But for long-time fans of the series, people who played the original Doom, you’ll find it really is a return to form.

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